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Julia (hands + head)
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This zone has not yet been ported to WebXR. It is available in UnityVR from
Quest
or
Steam
.
•
andy
• 08:39 PM, 22 Oct 2024 UTC •
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Control a Julia set fractal with hands and head.
Create
Title:
Control a Julia set fractal with hands and head.
Duration (seconds):
Audio URL (
test
):
Reference Space:
local
local-floor
Triangle Spacing
constant
changing
Add epoch
Sky Color (red component)
constant
changing
Add epoch
Sky Color (green component)
constant
changing
Add epoch
Sky Color (blue component)
constant
changing
Add epoch
Screen Position (x component)
constant
changing
Add epoch
Screen Position (y component)
constant
changing
Add epoch
Screen Position (z component)
constant
changing
Add epoch
Screen Scale (x component)
constant
changing
Add epoch
Screen Scale (y component)
constant
changing
Add epoch
Screen Scale (z component)
constant
changing
Add epoch
UV Center (U component)
constant
changing
Add epoch
UV Center (V component)
constant
changing
Add epoch
U Width
constant
changing
Add epoch
V Height
constant
changing
Add epoch
Julia instead of Mandelbrot
constant
changing
Add epoch
Iteration Constant (real part)
constant
changing
🩹
epoch #1
🗑️
epoch #1
start time (seconds)
Fixed value or Functions
fixed value
functions sum
functions product
🩹
function #1
🗑️
function #1
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
🩹
function #2
🗑️
function #2
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
Add function
Add epoch
Iteration Constant (imaginary part)
constant
changing
🩹
epoch #1
🗑️
epoch #1
start time (seconds)
Fixed value or Functions
fixed value
functions sum
functions product
🩹
function #1
🗑️
function #1
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
🩹
function #2
🗑️
function #2
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
Add function
Add epoch
Max # of Iterations
constant
changing
Add epoch
Multibrot Power
constant
changing
Add epoch
Color One (red component)
constant
changing
Add epoch
Color One (green component)
constant
changing
Add epoch
Color One (blue component)
constant
changing
Add epoch
Color Two (red component)
constant
changing
Add epoch
Color Two (green component)
constant
changing
Add epoch
Color Two (blue component)
constant
changing
Add epoch
Color Three (red component)
constant
changing
Add epoch
Color Three (green component)
constant
changing
Add epoch
Color Three (blue component)
constant
changing
Add epoch
Set Color (red component)
constant
changing
Add epoch
Set Color (green component)
constant
changing
Add epoch
Set Color (blue component)
constant
changing
Add epoch
# Steps between Colors
constant
changing
Add epoch
Phase Shift of Colors
constant
changing
🩹
epoch #1
🗑️
epoch #1
start time (seconds)
Fixed value or Functions
fixed value
functions sum
functions product
🩹
function #1
🗑️
function #1
Independent Variable
select one
epoch_time
leftHandPosition.x
leftHandPosition.y
leftHandPosition.z
rightHandPosition.x
rightHandPosition.y
rightHandPosition.z
headPosition.x
headPosition.y
headPosition.z
leftHandRotation.x
leftHandRotation.y
leftHandRotation.z
rightHandRotation.x
rightHandRotation.y
rightHandRotation.z
headRotation.x
headRotation.y
headRotation.z
leftHandInit.x
leftHandInit.y
leftHandInit.z
rightHandInit.x
rightHandInit.y
rightHandInit.z
headInit.x
headInit.y
headInit.z
leftHandDelta.x
leftHandDelta.y
leftHandDelta.z
rightHandDelta.x
rightHandDelta.y
rightHandDelta.z
headDelta.x
headDelta.y
headDelta.z
leftHandRestDistance
rightHandRestDistance
gazeAltitude
relativeGazeAltitude
leftThumbstick.x
leftThumbstick.y
rightThumbstick.x
rightThumbstick.y
rlHandsDisplacement
udHandsDisplacement
fbHandsDisplacement
relativeGazeDeviation
Type of Function
select one
monomial
exponential
sine
cosine
square
triangle
sawtooth
staircase
exponent
coefficient
t_offset
offset
bpm
amplitude
phase
offset
Add function
Add epoch
Smooth the Color
constant
changing
Add epoch
Privacy:
open
shared - only creator can see parameters
private - only creator can see zone or play it
Family Zones
Julia (right hand)
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7:18